The ship replacement program is getting moved under the Logistics department, so I find myself having to work out supply lines, backstock numbers, isk commitments, etc... for another program again. Sometimes, this game really does seem like work.
Hopefully if this works out how I like, and if we get some good numbers coming in from the PYOS program, we can look into the feasibility of expanding ship replacement to some bigger ships or t2 ships, at least for official ops, or ops with experienced FCs. What do you think? Is this something we should consider, or would you rather see our isk sent elsewhere?
Right now this is all just possibilities if the numbers work out well, and we wouldn't be seriously looking or implementing any changes for a few months at the earliest, but I'd like to get as much educated input as possible.
Perhaps just helping with a percentage of the ISK involved in replacing more expensive ships. T1 replacement is no biggie and it's great for newer students. But I figure, if you can fly t2, you do so knowing you'll have to have the ISK to replace it.
ReplyDeleteJust a thought :)
Yeah, but we need to find some way to balance it out so that we don't have people flying t2 ships that they really aren't ready to fly, either through in-game skills or player skills.
ReplyDeleteWell, if it were really being looked into... Perhaps the simplest way to balance it would be to have a set skill list per ship, and then have the person's player skills be actively vouched for, and then adding those people to the roster of those that could use the service.
ReplyDeleteIt may sound a bit nebulous, but then there'd not really be any metric for player competence that could be easily read off and codified.