tag:blogger.com,1999:blog-2843304395819601879.post574442855172482723..comments2023-05-18T09:06:10.908+01:00Comments on Insanity by Increments: The Problems With War Decs - Part 2Azmodeus Valarhttp://www.blogger.com/profile/10666789673037787028noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2843304395819601879.post-85566761821878697982010-10-01T00:03:06.706+01:002010-10-01T00:03:06.706+01:00Like your ideas but do agree that other issues wou...Like your ideas but do agree that other issues would need to be resolved first.<br /><br />This may be a stupid idea but what if corps could be more integrated in the meta-game by being contracted by various empire factions/npc groups to bring war to other corps or take defense of a certain asset against the attack of another real corp? Of course, this would only happen with corps that have identified themselves as willing to participate in such activities. It would also require some "greater power" to step in and arrange these scenarios. <br /><br />The positive of course is this would create a PvP interaction in more of a mission style format. I would love to see this type of war objective option occur but I'm sure this is completely pie in the sky...<br /><br />Nevertheless, I love some of your ideas and I encourage you to keep moving forward. I'm sure there are more ways to make hi-sec a fun, pvp area and not just a carebear haven.Alex Kriminovnoreply@blogger.comtag:blogger.com,1999:blog-2843304395819601879.post-21476580003744648622010-09-30T05:17:09.895+01:002010-09-30T05:17:09.895+01:00Don't mind me, I'm just commenting for the...Don't mind me, I'm just commenting for the sake of commenting in the comments section.Ubercadohttps://www.blogger.com/profile/04351718043936769415noreply@blogger.comtag:blogger.com,1999:blog-2843304395819601879.post-82241291192583277542010-09-30T03:25:56.154+01:002010-09-30T03:25:56.154+01:00So many faildec's so little time. I like the c...So many faildec's so little time. I like the concept of war being fought over objectives, I'm just not sure if that wouldn't cause more problems than it solved.<br /><br />Grief decs are already a pain to deal with for small corps and the idea that you can get a giant corp together to simply pester small corps day after day effectively toying with them would certainly be abused.<br /><br />So, while I totally agree with your sentiment, I'm not sure this is the perfect solution to the problems of the current system. I think further discussion is needed to find a suitable and equitable way to solve these disputes.Herodotus Primehttp://podlogs.com/herodotusnoreply@blogger.comtag:blogger.com,1999:blog-2843304395819601879.post-11039964296086153312010-09-30T02:31:25.724+01:002010-09-30T02:31:25.724+01:00Being new to EVE, I'm not sure I have the enti...Being new to EVE, I'm not sure I have the entire concept of war grasped. As I see it, it's a way for corps to fight in highsec. However, the one problem I see with objectives is this: What would the "reward" be for "winning" the objective? As it stands now, it seems like the only "objective" is to gun down as many enemy assets as possible (ships, POSes, pods, ect). Your proposed feature would, as I see it, be more of a "timer" rather than an objective. IE: War ends when you complete objective. The quicker it's completed, the quicker you go about your usual business. Rather than having it dragged on for an undetermined amount of time.<br /><br />Which, I think, is a great idea. ;)Felecia Venuccinoreply@blogger.com